Counter-Strike: Global Offensive is a first-person shooter game pitting two teams of 5 players against each other. Within a maximum of 30 rounds, the two teams find themselves on either side as a Counter Terrorist or Terrorist. Both sides are tasked with eliminating the opposition or, as the terrorist team, planting the C4 bomb at a bomb site and allowing it to explode. Rounds are played out until either of those two objectives or if the maximum time is reached (in which the counter terrorists then win by default). At the end of the 15th round, the two teams switch sides and continue until one team reaches 16 round wins first. CS:GO is widely known for its competitive aspect of technical skill, teamwork and in-game strategies. Players are constantly rewarded with the efforts they put it in training and learning through advancing in rank.
Within a maximum of 30 rounds, the team that wins 16 rounds first win the game. Two teams will switch side at the 16th round to be fair. You can hover your mouse over the winning side icon for each round to check the round type. Pistol rounds are the 1st and 16th round. Because the game has just started, or two teams just switched sides, so they can only afford pistols. Eco and semi-eco rounds mean that players do not have enough money to buy powerful weapons in the game, so they can only buy cheaper weapons or buy nothing to save their money for the next round. Force-buy rounds mean that the game has reached to a point, which winning or losing this round will directly affect the final result for the entire game. Therefore even players do not have much money, but they have to spend every penny in order to have the best load up they can afford.
You can feel each player's strategy by looking at this damage graphs. More damage equals more skill. However, less damage does not always equal to less skill and less contribute, maybe the player is playing sneaky beaky like. Players that use more utility are normally good team player because not everyone is willing to pay for utilities and remembers to use them.
Weapon usage analyses and hitbox analyses are very useful to show the skill level of players. Pro players will normally only certain weapons, and always aiming for the head. In this chart, you can see some weapons that pro players will never use in serious games, such as Negev, Bizon, and P90. So we know this is more likely a casual game. The headshots rate also shows that the skill level of players who are in this game is about the average.
Position analyses are very useful to see how players attack or defend bomb sites. For example, by enabling both attacker positions and victim positions, you can see there are not many fights happening on the left side of the map, which means the team on Terrorist side does not like pushing this area. Another example is, players usually use smoke and incendiary to prevent the terrorist team from pushing to bomb sites. By enabling both smoke positions and flame positions, you can see the team on Counter-Terrorists is doing very well on preventing terrorist pushing to bomb sites.